JMS55
JMS55
> I like the composability for effects to be able to express what prepass data they need based on inserting components on the camera entity. Note that we discovered this...
Huh, really weird. I thought it wouldn't make a difference. Leave it in I guess then.
To add to this, (iirc) when profiling Bevy we've seen wgpu logging having a significant amount of overhead, even when logging is not enabled. I wanted to look into profiling...
See also [Autodesk's Standard Surface](https://autodesk.github.io/standard-surface).
See also: https://projects.blender.org/blender/blender/issues/99447
We already have emissive and bloom, and would like to support `KHR_materials_emissive_strength` for gltf files. Unfortunately, our current gltf library doesn't support that extension.
Adobe has a really nice material model as well! * https://helpx.adobe.com/dimension/using/standard-materials.html * https://substance3d.adobe.com/documentation/s3d/files/225969599/225969601/1/1647019577092/Adobe+Standard+Material+-+Technical+Documentation.pdf * https://renderwonk.com/publications/wp-generalization-adobe/gen-adobe.pdf
https://github.com/gltf-rs/gltf/pull/374 has been merged :)
Also note that #8015 will cover some more of these properties
OpenPBR has been released! https://github.com/AcademySoftwareFoundation/OpenPBR, https://academysoftwarefoundation.github.io/OpenPBR/