Mathias Westerdahl
Mathias Westerdahl
https://forum.defold.com/t/tile-animations/64345 This has been requested a few times, and could be a good feature to have when editing tilemaps.
This setup worked for me with 1.9.1: ``` dependencies#0 = https://github.com/indiesoftby/defold-scene3d/archive/refs/tags/1.2.1.zip dependencies#1 = https://github.com/britzl/ludobits/archive/7.1.0.zip dependencies#2 = https://github.com/britzl/defold-screenshot/archive/refs/tags/1.11.0.zip dependencies#3 = https://github.com/britzl/defold-clipboard/archive/1.3.0.zip dependencies#4 = https://github.com/indiesoftby/defold-pointer-lock/archive/2.0.0.zip dependencies#5 = https://github.com/subsoap/defos/archive/refs/tags/v.2.7.0.zip ```
The size is now 256 bytes (previously 272). Example with 896 sprites was 288kb and became 256kb. ## PR checklist * [ ] Code * [ ] Add engine and/or...
Currently, the sound data is copied into the sound system, which takes more memory than needed if the data is memory mapped. Note that we do not use memory mapping...
We want the pipeline to have access to all the internal data of the gltf format. * Internal/external buffers * Textures * Materials with full properties * anything else This...
We would like to treat Gltf files as a "bundle of resources", in terms of models, meshes, skeletons, textures and materials... This design task is about finding a good workflow...
Issues have been observed with physics, after resuming a longer debug breakpoint. Verify if is an issue, and if so, what can be done about it.
If you build manually using your own scripts, you might end up with different include paths, and the internal reference to itself won't be found: https://github.com/rive-app/rive-runtime/blob/main/renderer/src/rive_render_path.hpp#L11
Fixes https://github.com/defold/defold/issues/3666 ## PR checklist * [ ] Code * [ ] Add engine and/or editor unit tests. * [ ] New and changed code follows the overall code style...
The benefit would be to avoid creating an extra copy of the payload as a Protobuf message. Note: we can still use the protobuf as the header of the file,...