Mathias Westerdahl
Mathias Westerdahl
To better show the setup of the rive scenes, we should show the bones in the preview * E.g. only when the rive scene is selected * The bone transforms...
To make the bone hierarchy more visible/accessible, we want to show the bone hierarchy in the collection outline as well
If possible, I'd like to use Remotery on builds with a single thread (e.g. html5), question is, how hard is it to modify to set this up? And in broad...
This change allows developers to use a local install of Android Studio for building the engine. It means the developer doesn't have to run the package script, or take special...
## PR checklist * [ ] Code * [ ] Add engine and/or editor unit tests. * [ ] New and changed code follows the overall code style of existing...
We want to be able to keep all sdk's up-to-date, and having a script to do that is our first try. While we could parse C++ code to generate C#...
We've added some first pure C api headers to our `dmSDK`: `configfile.h`, `extension.h` and `resource.h`. This is a step in our current effort to add C# support to our engine....
Game * [ ] Load collection proxy (done in #8930) * [x] #8930 * [ ] Steer ship * [ ] Detect collisions * [ ] Send messages to Gui...
Logical next step from https://github.com/defold/defold/issues/8924. We now want to generate a C# api from our C api. As a test, we'll build an extension locally (i.e. not on the extender),...
## Design: https://docs.google.com/document/d/1xITgxkLeBTOy5yP7rmqvrTcabe_iZrIJ_cW2DXTRcFo/edit Fixes https://github.com/defold/defold/issues/8063 ## MVP1: * [x] #8924 * [x] #8925 * [x] #8926 * [ ] #9067 * [ ] #9108 ## MVP2+ (improvements): * [ ]...