Mathias Westerdahl

Results 128 issues of Mathias Westerdahl

This is regarding the metal backend, and when debugging the app, at which point we get an assert in XCode. We create textures using `RenderContextMetalImpl::makeImageTexture()` with a `mipLevelCount = 1`....

triage

I tried to build the skia renderer (per the README.md), but it fails on building libpng. I'm on `arm64-macos`, using `Xcode 16.3 Beta`. Build: ``` $ cd skia/dependencies $ ./make_skia.sh...

triage

https://partner.steamgames.com/doc/features/error_reporting

It would be interesting to use links like `defold://do.stuff/property=1` to control the editor. It can be used in e.g. CI builds, for reporting errors, and supplying links to direct resources....

feature request
editor

In order to e.g. speed up the jobs, we want to be able to configure number of threads to use for the default job thread. (e.g. font glyph generation for...

task
engine

By shortening the resource paths, we can save kilobytes on storage. Fixes https://github.com/defold/defold/issues/9918 ### Technical changes By unifying the code paths a bit, the `ResourceUtil.java` class now handles all the...

Once inside the docker container, and entering the shell, the shell doesn't work as expected. No auto completion, no command history etc. It's very awkward to work with.

bug

Do we need clarification around what shader language version we support? From https://defold.com/manuals/shader/: ``` Specifications of OpenGL ES 2.0 (OpenGL for Embedded Systems) and OpenGL ES Shading Language can be...