Mathias Westerdahl
Mathias Westerdahl
This is regarding the metal backend, and when debugging the app, at which point we get an assert in XCode. We create textures using `RenderContextMetalImpl::makeImageTexture()` with a `mipLevelCount = 1`....
I tried to build the skia renderer (per the README.md), but it fails on building libpng. I'm on `arm64-macos`, using `Xcode 16.3 Beta`. Build: ``` $ cd skia/dependencies $ ./make_skia.sh...
https://partner.steamgames.com/doc/features/error_reporting
It would be interesting to use links like `defold://do.stuff/property=1` to control the editor. It can be used in e.g. CI builds, for reporting errors, and supplying links to direct resources....
In order to e.g. speed up the jobs, we want to be able to configure number of threads to use for the default job thread. (e.g. font glyph generation for...
By shortening the resource paths, we can save kilobytes on storage. Fixes https://github.com/defold/defold/issues/9918 ### Technical changes By unifying the code paths a bit, the `ResourceUtil.java` class now handles all the...
Once inside the docker container, and entering the shell, the shell doesn't work as expected. No auto completion, no command history etc. It's very awkward to work with.
Do we need clarification around what shader language version we support? From https://defold.com/manuals/shader/: ``` Specifications of OpenGL ES 2.0 (OpenGL for Embedded Systems) and OpenGL ES Shading Language can be...