Mathias Westerdahl
Mathias Westerdahl
In order to make the multiple materials editing viable in the editor, we need to improve on the Sampler editor in the materials. In short, the suggestions has been to...
We currently already calculate a max number of each component type (if possible). Same logic should apply to the collection's max instance count. I.e. if we know the collection will...
When testing the NSDK 27.1 version, I got this error: ``` ../src/engine_main.cpp:86:20: error: 'ALooper_pollAll' is unavailable: obsoleted in Android 1 - ALooper_pollAll may ignore wakes. Use ALooper_pollOnce instead. See The...
Our current `render` module is very much based on the concepts from OpenGL and statefulness. We want to be able to use the more modern graphics backends without applying those...
On low end devices, it might be good to control the amount of texture memory used, by controlling the number of mipmaps sent to the GPU. E.g. skipping the highest...
When using the Metal backend, I get this assert: ``` -[MTLDebugBlitCommandEncoder generateMipmapsForTexture:]:1114: failed assertion `Generate Mipmaps For Texture Validation [tex mipmapLevelCount](1) must be > 1. ``` The texture is created...
E.g. json format with pages, and vertices
E.g. using Sokol + Dear ImGui
Thanks for this great project btw, I forgot to say in my last communication! In my case, my targets may not have all the common I/O api's (such as symlink)....
The functionality to generate font glyphs on demand at runtime was previously provided by the `extension-fontgen`. However, we decided that we want this to be a core part of the...