Mathias Westerdahl
Mathias Westerdahl
Logical next step from https://github.com/defold/defold/issues/8925 Using the new C# api, we want to be able to build a C# extension on the server. * dmSDK: C# bindings + libraries *...
When creating a new tilemap, it has no geometry, so it makes one up. But this is very much "zoomed in" and is quite confusing to look at and understand...
(technical preview) *Note:* Currently, DotNet 9 preview only supports macOS, but as more issues are resolved on their end, we'll integrate them into our pipeline. This adds a first version...
When editing the boolean "Normalize" property, it requires an extra click to gain focus, and it also switches between text format and a check box. https://github.com/defold/defold/assets/1349334/62a63634-f154-47c0-9b28-35e133d37d43
In the editor, the build works fine, but when building with bob, it fails. Setup: * Tested with bob 1.9.0 * Test project https://github.com/Dragosha/defold-things/tree/master (commit: 501f934acc773fe3f2ed2e0788a1c18bd80001b0) * Use Vulkan backend...
This is an ongoing task where we keep track of the SDK changes we want, in order to create a game fully from C++ and the extension system. ## Apis...
We want to know * the size overhead of the engine for the platforms * as well as the runtime performance * the GC/memory performance
Design a way to add dependencies to the generated .csproj file.
We need to make the documentation easily traversible. We want the C documentation as base reference, and the generated sources to point to the C documentation. Do we also want...
It's beneficial for the editor scripts to have the .proto definitions available, in order to correctly load/save files in our file formats. We could bundle the .proto files in a...