Mathias Westerdahl

Results 128 issues of Mathias Westerdahl

Logical next step from https://github.com/defold/defold/issues/8925 Using the new C# api, we want to be able to build a C# extension on the server. * dmSDK: C# bindings + libraries *...

task
engine
extender
dmsdk
c#

When creating a new tilemap, it has no geometry, so it makes one up. But this is very much "zoomed in" and is quite confusing to look at and understand...

bug
editor
tilemap
quick win?

(technical preview) *Note:* Currently, DotNet 9 preview only supports macOS, but as more issues are resolved on their end, we'll integrate them into our pipeline. This adds a first version...

When editing the boolean "Normalize" property, it requires an extra click to gain focus, and it also switches between text format and a check box. https://github.com/defold/defold/assets/1349334/62a63634-f154-47c0-9b28-35e133d37d43

bug
editor

In the editor, the build works fine, but when building with bob, it fails. Setup: * Tested with bob 1.9.0 * Test project https://github.com/Dragosha/defold-things/tree/master (commit: 501f934acc773fe3f2ed2e0788a1c18bd80001b0) * Use Vulkan backend...

bug
bob
graphics

This is an ongoing task where we keep track of the SDK changes we want, in order to create a game fully from C++ and the extension system. ## Apis...

task
engine
dmsdk

We want to know * the size overhead of the engine for the platforms * as well as the runtime performance * the GC/memory performance

engine
dmsdk
c#

Design a way to add dependencies to the generated .csproj file.

extender
dmsdk
c#

We need to make the documentation easily traversible. We want the C documentation as base reference, and the generated sources to point to the C documentation. Do we also want...

task
engine
documentation

It's beneficial for the editor scripts to have the .proto definitions available, in order to correctly load/save files in our file formats. We could bundle the .proto files in a...

task
editor