IntegratedQuantum

Results 382 comments of IntegratedQuantum

Yeah, that's tracked in #90. But even after that is implemented, there are other cases where you might find yourself inside of a block.

It should be a per-biome setting. That's easier

In principle that would be the right solution, but there are some more challenges when it comes to players with the same name, but different colors.

It works well in twilight forest, because you are only intended to solve one maze in the progression system. I would like to have many maze and puzzle dungeons. This...

> Removing the ability to mine stuff in a game about mining is not fun. Restricting the player makes them seek out more creative solutions. So I'd propose that the...

These performance problems are greatly amplified by anisotropic filtering. Disabling it seems to make things faster.

No, not in an easy way. We can disable safety checks in performance critical functions with `@setRuntimeSafety(false)` though. Also I should probably check if the performance impact even is that...

I just compared the two release mode and loading a render distance 12 world goes from 33.5 s to 40 s, so a 20% increase in runtime. Overall I'd say...

> Also, how do you profile Cubyz? In this case, I just used the timer of my phone xD

`time` is actually worse at measuring this, because it also measures the time that is spent in the menu.