IntegratedQuantum
IntegratedQuantum
> In my save creation gui rework, I found it much more convenient as the user if I could add addons to the world I'm creating by simply clicking a...
Weird. Maybe it only happens with certain user permissions or something like that?
I linked this in #62 and I'm closing this as a duplicate. We will consider your ideas when it comes to implementing fluids.
> However, it does bring up frame time from 150 to 160 Is that worse than what you had before? > I don't have accurate measurements You can make accurate...
I guess it wouldn't be too difficult to add an average into the frame-time graph
@Argmaster what do you think about adding extra state to the Callback.init function so it knows what block (or item) it belongs to?
> Implementation should be flexible enough to handle typical path of evolution - use without an owner and use with modded owner (eg. Custom item type). I am not sure...
Should they appear in LOD at all? They are quite thin, so I think it would make more sense to make them disappear, than to make them 4× larger.
This is something that I would prefer to push as far into the future as possible. Supporting multiple languages is a lot of maintenance work and makes adding new things...
Hmm, yeah that is a nice idea.