IntegratedQuantum
IntegratedQuantum
https://github.com/PixelGuys/Cubyz/pull/2121#discussion_r2483542064 and also split between the generalization effort and the inclusion of itemdrop physics.
Please reabse to update to the new zig version
Please propose how we should render them, given that we cannot use transparency, and dithering doesn't work for absorption.
certainly, but that doesn't help the item drops.
Oh wait, if you do that then there is no menu. But I guess that's also an issue.
one day we will also be able to optimize away some of the extra faces in LOD0.5 One question though: Have you thought about how chains would combine? e.g. crossing...
I think it might also be a good idea to reconsider how these interact with lanterns or other blocks. Maybe ropes and chains should behave more separately? Maybe being completely...
Alright, I think we'll keep them as full blocks for now then, but I would like to rethink this once we have ziplines implemented. > but chains need to have...
I think we should keep generation and regular update functions separate. I would even suggest to make them entirely separate structs, since generation should use the fast path more often,...
Also, at least for the non-generation version, these functions should probably also be refactored to use the BlockPos instead of world-scale relative positions.