Cubyz icon indicating copy to clipboard operation
Cubyz copied to clipboard

Caves are too dark

Open careeoki opened this issue 1 year ago • 1 comments

Pitch dark caves are cool and scary, but would suck for gameplay. You can't see the ground you are standing on, let alone the cave around you: any cool generation, any ores or points of interest.

careeoki avatar Jun 03 '24 04:06 careeoki

I would like to keep the basic cave biome in 100% darkness. I don't want the base caves to be lit, to avoid the boring gameplay of turning your brightness up instead of placing torches.

So I think we should give each biome a base light level parameter (and while we are at it, maybe also a base fog color/density), that get set in a shader uniform. A smooth transition should be used when changing biomes.

IntegratedQuantum avatar Jun 03 '24 09:06 IntegratedQuantum

This issue might not be relevant with #728

ikabod-kee avatar Nov 24 '24 20:11 ikabod-kee

This didn't end up being as much of a problem as I thought it would. And with lava caves, crystal caves, and glimmergill caves, caves can be pretty bright.

careeoki avatar May 09 '25 19:05 careeoki