IntegratedQuantum
IntegratedQuantum
What exactly is the purpose/motivation for this? In the games that do have this I don't think I've ever actually used that number for anything. If we do want metric...
I still don't get the point. Most of the time the player needs those numbers when crafting the tool, not afterwards. Now, after #1656 I think this is even less...
That would work. Not sure if I can figure out how to make cylinder-triangle intersection tests though.
Oh yes, that's a great idea.
However what happens if another player stands in the same location?
We could also do a carpet rotation, but it's directly on top of the block instead of being 1 pixel away from it. (don't worry I can fix the z-fighting)
Or we could also give rotation modes more bits and some control over the model.
And the last option would be to remap the old log variant back to rotation data 0.
> Logs were supposed to also support stair rotation, we would need a lot of bits We could afford an extra 32 I think.
At this point we'd have to make model loading more dynamic, instead of as static as it is right now.