InsanityAutomation
InsanityAutomation
Quad z as a whole was written blind without hardware, as the company that offered some to work on it flaked out. Therefore I don't have hardware to work on...
I had considered it, but ive got alot of other projects i do have hardware for lined up, so ones I dont, especially where promised hardware evaporated, get pushed to...
Just keep in mind input shaping by definition rounds corners and changes geometry. Theres been some discussion on it, so it may happen but not soon. What youre describing is...
Absolutely, and the workaround you have is something I could do quite easily to give both options together. Ill try to sneak that in after Rapid TCT.
Nice to actually a machine working with it! Ive heard of a few but dont often get to see it
We have working source for 2 other machines using the MCU, and they are building it in Kiel, instead of platformIO, so it will not be a simple task to...
> > If someone who knows how to port from Kiel to platformIO > > It sure would be nice for non-Windows users. Kiel is the arm uVision environment, it's...
Originally this was only disabled for UBL. This is done as UBL has an issue with crossing the mesh boundary not consistently reapplying correction on return. I would suggest instead...
Another case that comes to mind is IDEX where it goes off the mesh one way, and returns from the opposing side. May need to test what happens in that...
I 1,000% disagree as a home offset should be a persistent home offset and a workspace / tool offset should be something different... I still firmly believe that the original...