Hans Mackowiak

Results 141 issues of Hans Mackowiak

> `Squad [Cost] (As an additional cost to cast this spell, you may pay [Cost] any number of times. When this creature enters the battlefield, create that many tokens that...

Upcoming Set
Game Mechanics

> 106.7. Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes...

Game Mechanics
Rules compliance

Rules wise it should be like this: 1. > 601.2b If the spell is modal, the player announces the mode choice (see rule 700.2). If the player wishes to splice...

Game Mechanics
Rules compliance
keep

etbCounter currently makes problems with CardTextChanges because the value for X is not affected by it but it should. Example: `Ulasht, the Hate Seed` In the work of changing ETB...

Game Mechanics
Rules compliance

Cards like Corpse Augur with: > When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s...

Game Mechanics
Rules compliance
keep

Example: * AI uses Damage Spell against my Sedgemoor Witch with `Ward—Pay 3 life.` * Now the first Ward Trigger goes on the Stack. * AI thinks that this is...

AI

cards like `Opal Titan` needs to be rewritten so they don't use Color Words in their effect because their oracle doesn't use them. that causes them to be affected by...

Rules wise Aura Spells should just check for their Enchant Keywords and these should handle the "can be attached" part. * The Corner cases: having an Aura become the copy...

Game Mechanics
Rules compliance

for Continuous Effects happening in the right order or maybe be affected by dependency, Animate and Pump might need to use Static Abilities this might also be needed when talking...

Game Mechanics

This is my current Draft for Linked Abilities abilities are linked if they share the same path of Static Ability interfaces (currently Pump/Animate aren't count, these should be static Abilities...