Hans Mackowiak
Hans Mackowiak
having this small piece of BMECat 2005.1 ```xml ``` my request is about this part: ```xml ``` the xsd says that these two element parts should be choices, but neither...
## Feature Request similar to this: https://github.com/symfony/symfony/commit/4a31363c3c9be2192e757c3a32a7e3a90874a2cb Should/Could we mark password params/fields as Sensitive? i don't know if the same is true for object there, or if we can mark...
## Subject This makes the Transformer use Symfony Serializer to normalize/denormalize the Content Array. Under 4.4 Symfony i had the following restrictions: * it wasn't easy to exclude attributes, you...
## Feature Request i would need to remove some of the Validations when using this bundle in one of my projects. Long Story short, i need to be able to...
use CastWithFlash like `Timely Ward`: `S:Mode$ CastWithFlash | ValidCard$ Card.Self | ValidSA$ Spell` + check for X
* Block Restrictions in PhaseHandler should use Static Ability, the remaining blockers can be used as variable to the checks * for Attack Restrictions, it also should use a Static...
in the work of cleanup the Attack Assign for Optional Attack Cost (Enlist and Exert), Vigilance and the Effect from Johan should use a StaticAbility instead of a hidden keyword....
> Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TIX}, then you may...
most of the time, remember is used while resolving a SpellAbility chain: like for a Discard and Draw the Same amount Effects: ``` Discard X Cards, Remember Discarded Draw Y...
There many ways to cause a DRAW by game rules, * one of them are infinite loops, that doesn't alter the game state. Forge might not be able to check...