Hans Mackowiak

Results 141 issues of Hans Mackowiak

I got the following case: * a list of extra Pages with a monolingual name property, `[[Name::TestString@en]]` * a page with Subobjects using one of their properties to link to...

question

## Feature Request * i got Fields with DateTime data. And i use Sonata-intl to change the timezone it displays to my defined one. (php timezone is UTC, while intl...

feature
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I don't know if this is an idea for this project or if it should be done for a different one my idea is to use the property info for...

### Preconditions (*) 1. Have OpenMage with Dashboard Graph enabled ### Steps to reproduce (*) 1. Open the Backend with Dashboard, and select 1y for period ### Expected result (*)...

bug confirmed

https://github.com/OpenMage/magento-lts/blob/d24b1fca6405981fef466b196c86c3d98fd72366/app/code/core/Mage/Payment/Model/Method/Abstract.php#L722-L729 if i for example make a Card with a total of 15 €, but use a discount code for 25 €, then the whole order would fall to zero...

needs investigation

### Preconditions (*) 1. 19.4.15, i will try to make it reproduce with 20.1.0 ### Steps to reproduce (*) 1. I could reproduce it with Mage_Review. it has `` 1....

needs investigation

This is a Meta Issue for all the others refering Hidden Keywords that needs to be refactored, either as ReplacementEffect=CantHappen or as Static Ability that doesn't use Layer - [x]...

Game Mechanics
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this moves the Android Manifest to the more Default Location for the plugins and enables `manifest-merger` goal. This sets the VersionName and generates the VersionCode from it

Android
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Closes #3555 - [x] remove Hidden Keyword `CARDNAME's power and toughness are switched` - [ ] Extend the AI to check when to use that Ability - [ ] Technically...

Game Mechanics
AI
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Problem with Trigger and Timestamps: https://github.com/Card-Forge/forge/blob/93a52a4263538910543ad222f20d056a2bcfb388/forge-game/src/main/java/forge/game/trigger/WrappedAbility.java#L503-L522 WrappedAbility does mess with the Triggered Objects, but the better way would be to have the Effects handle it currently the way is to...

Game Mechanics
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