H-A-M-G-E-R
H-A-M-G-E-R
Edit: miratope lags always after "not responding" happens. even when in the open file dialog.
And for some reason the open file dialog triggers the "not responding" message after waiting for a while.
In Smash Hit, all of the game's code is stored in libsmashhit.so, and I believe it's written in C++.
Clarification: decimal, not hexadecimal for voice numbers
But fix only the extraction, not the conversion
The music engine of Pocky & Rocky is the common variant without commands $FB..$FE.
There can be multiple pitch slides while a note plays, an example being "Dr. Mario Congratulations" in Tetris & Dr. Mario.
or PIXEL_TO_SUB_PIXEL
here's the files original emulated audio from zophar's domain [mf item fanfare broken.zip](https://github.com/user-attachments/files/17580657/mf.item.fanfare.broken.zip)
I wanna extract all the music and sound effects from fusion in high quality