H-A-M-G-E-R

Results 106 comments of H-A-M-G-E-R

I now switched to WSL to get around the error, but gives a different error instead: https://github.com/WhenGryphonsFly/decomp-permuter-agbcc/issues/2#issuecomment-2434279258

Let's move on to https://github.com/WhenGryphonsFly/decomp-permuter-agbcc/issues/3

> That sounds like perhaps /tmp doesn't exist? > > I'm still a bit curious about whether the suggested changes in the last two comments help on native Windows. Mainly...

I recompiled agbcc using WSL, reconfigured permuter_settings.toml to ``` compiler_type = "gcc" compiler_command = "/mnt/c/Github/agbcc/agbcc -O2 -mthumb-interwork -fhex-asm -o /dev/stdout | arm-none-eabi-as -mcpu=arm7tdmi" assembler_command = "arm-none-eabi-as -mcpu=arm7tdmi" ``` and now...

I think FLAC/WAV can be streamed from disk with less CPU cycles than Vorbis. Proof: https://phoboslab.org/log/2023/02/qoa-time-domain-audio-compression

One big hurdle to implementing an ARM decompiler is distinguishing between branching bl and calling bl.

some screenshots of my fork of ghidra: ![image](https://github.com/user-attachments/assets/906902aa-65f0-41e1-a95b-01c71a891daf) ![image](https://github.com/user-attachments/assets/9ac63f32-281a-444e-9f4b-62cbd4b8fa5a) i made changes to correct the order of switch and if/else statements and formatting

> Can you supply the PNG generated by the palette quantization tool? It's on the above

I use LibreSprite to edit indexed-color images

The game uses Sappy, but the detector does not detect that. Perhaps a variant of Sappy?