H-A-M-G-E-R
H-A-M-G-E-R
I now switched to WSL to get around the error, but gives a different error instead: https://github.com/WhenGryphonsFly/decomp-permuter-agbcc/issues/2#issuecomment-2434279258
Let's move on to https://github.com/WhenGryphonsFly/decomp-permuter-agbcc/issues/3
> That sounds like perhaps /tmp doesn't exist? > > I'm still a bit curious about whether the suggested changes in the last two comments help on native Windows. Mainly...
I recompiled agbcc using WSL, reconfigured permuter_settings.toml to ``` compiler_type = "gcc" compiler_command = "/mnt/c/Github/agbcc/agbcc -O2 -mthumb-interwork -fhex-asm -o /dev/stdout | arm-none-eabi-as -mcpu=arm7tdmi" assembler_command = "arm-none-eabi-as -mcpu=arm7tdmi" ``` and now...
I think FLAC/WAV can be streamed from disk with less CPU cycles than Vorbis. Proof: https://phoboslab.org/log/2023/02/qoa-time-domain-audio-compression
One big hurdle to implementing an ARM decompiler is distinguishing between branching bl and calling bl.
some screenshots of my fork of ghidra:   i made changes to correct the order of switch and if/else statements and formatting
> Can you supply the PNG generated by the palette quantization tool? It's on the above
I use LibreSprite to edit indexed-color images
The game uses Sappy, but the detector does not detect that. Perhaps a variant of Sappy?