H-A-M-G-E-R
H-A-M-G-E-R
also there's no option to change to float there's only binary, decimal, octal, and char
and it's not even a real function in C that makes the code even more unreadable
However there's a challenge: Samus and many enemies have duplicate colors in their palette.
Does the compressor in MAGE compress data smaller than vanilla?
> We can add this; but how will having this help you decompile a video game? Compiler Explorer lets you _compile_ code, not decompile it. To see if the manually...
I think most C# games don't obfuscate their code to ease modding.
Just like UndertaleModTool's "CheckDecompiler.csx" script
Here's my plan: Disassemble the game to InlineIL-assemblable code (https://github.com/ltrzesniewski/InlineIL.Fody) and manually decompile it
Yeah, to make it easy to start making a matching decomp of a non-obfuscated program and gradually replace the IL code with bytematching decompiled C# code.
And add a feature to specify a compiler and let it try to compile the decompiled function and see the differences between the original IL and the recompiled IL, and...