H-A-M-G-E-R
H-A-M-G-E-R
gml_Script_scr_armorget should decompile to this: ``` i = 0 loop = true noroom = false global.armor[12] = 999 while (loop == true) { if (global.armor[i] == 0) { global.armor[i] =...
For reference, here's what gml_Object_obj_heart_Step_0 should decompile to: ``` wallcheck = 0 press_l = 0 press_r = 0 press_d = 0 press_u = 0 bkx = 0 bky = 0...
I prefer the second option just like how agbcc does!
The way functions are declared in a C file is that all functions above the function you want to permute are declared, including imports, but functions below the function you...
when i try to use import.py on this fork: https://github.com/WhenGryphonsFly/decomp-permuter-agbcc it gives "OSError: [WinError 193] %1 is not a valid Win32 application"
i already followed the steps: create object files, config file but didn't create objdiff.json
The fork doesn't allow issues
Even without the forward slash it still throws an error! `.\nonmatchings\CoreXShell\compile.sh must be marked executable.` I'm now trying to permute CoreXShell https://decomp.me/scratch/4p2V6
i now fakematched it with asm
Again, using WhenGryphonsFly's fork, gives an error ``` PS C:\GitHub\mf> ..\decomp-permuter-agbcc\permuter.py .vscode\nonmatchings\CoreXShell Loading... .vscode\nonmatchings\CoreXShell\base.c (CoreXShell) No perm macros found. Defaulting to randomization. Will try 1 different base sources. Traceback (most...