H-A-M-G-E-R
H-A-M-G-E-R
Mesen2 doesn't have this problem.
EDIT: Turned out Mesen2 had the same problem.
And how do I prevent a window from going out of focus? And Mesen2's audio randomly crackles and stutters
It happened while playing a SNES game I built it myself, but shaders don't work `OpenGL: Failed to load librashader: shaders will be disabled`
A romhack of Super Metroid, can't reproduce
Freeze happened here:  ``` game sha256: 1281841d3b9624e3b4cc3234f46350ce65473fba8d963b30a9f25b5385b8dd83 title: 奇々怪界 謎の黒マント name: Kiki Kaikai - Nazo no Kuro Manto region: SHVC-KK revision: SHVC-KK-0 board: SHVC-1A0N-10 memory type: ROM size: 0x100000...
> Freeze happened here: > >  > > ``` > game > sha256: 1281841d3b9624e3b4cc3234f46350ce65473fba8d963b30a9f25b5385b8dd83 > title: 奇々怪界 謎の黒マント > name: Kiki Kaikai - Nazo no Kuro Manto > region:...
../and it happened again, even when pausing emulation when focus is lost
So I think seamless looping be added to the compiler (remove any frame delays), it's impossible using scratch's interpreter I know that the MP3 format has a limitation that a...
I think the wait block is rounded to the nearest 1/30th of a second so it's impossible to loop a song where the loop's duration isn't a multiple of 1/30.