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GDNative based Open VR module

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Anytime I try an acess the project I received this in the log ![image](https://user-images.githubusercontent.com/61171174/181142369-1f691b28-b001-4a5a-970a-f7ec845aff13.jpg) After that, godot completely freezes and becomes unresponsive. I’m on a 64 bit windows pc if...

# The data in question: - Finger curl - Raw skeleton bone positions and rotations I'd like to be able to reference finger curl, or raw data from the SteamVR...

Our VR output was too dark on Linux - as dark as the VR mirror view on Windows. After some testing, we noticed that by setting `keep_3d_linear` to false, the...

I have been working on project for some time now, where there are different VR scenes. Switching in between is done by background loading. Some of the scenes consist of...

if you have the latest version of godot (such as 3.4.4), do not use this module it will freeze godot game editor and windows os.

Objects placed as children of the camera should look static on screen relative to camera motion (or at least that is my interpretation from reading #121). Instead, when a movement...

The function `WaitGetPoses` returns two sets of tracking data. Tracking data for the current frame, and predictive tracking data for the next frame. We call, as we should, `WaitGetPoses` as...

enhancement

I am using: Linux with bspwm Godot 3.3 Godot OpenVR 1.1.0 SteamVR 1.19.7 (latest non beta release at time of writing) I am not sure how exactly to reproduce this...

bug

At the moment, both the joystick and trackpad on the valve index knuckles bind to index 0 and 1 on get_joystick_axis The workaround I have for now is to use...

Currently we only support a single joystick/trackpad input mapped to the analog input. On vive this is mapped to the trackpad On touch, wmr and index this is mapped to...