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GDNative based Open VR module

Results 48 godot_openvr issues
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Added host detection in SConstruct and set the flags for mingw++ compiling for linux and osx for compiling windows.

enhancement

After my last system update (Arch) godot is not usable with the VR, everything was working fine 2 days ago. I can't record a video because in the desktop view...

I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the...

enhancement
good first issue

Running Ubuntu 19.04 + nvidia 418.56 + godot on the `3.1` branch, I compiled `godot_openvr` via ``` shell git clone --branch master --recursive https://github.com/GodotVR/godot_openvr.git godot_openvr cd godot_openvr cd godot-cpp scons...

This patch exposes the name of the assigned tracker role at the beginning of the device name. This does not expose roles being changed, or allow editable tracker bindings.

Will add an example scene for this as well but seeing we're now rendering to the HMD keeping our viewport in linear color space (GLES3 only) we need a way...

As suggested in the title making the ``ovr_main.gd`` or as in my case an extension of this script a tool, will result in the editor crashing. This does make sense...

I have a few Vive Trackers, and when I go to the SteamVR settings > Controllers > Manage vive trackers, I can set their roles (ex: Waist, Left Foot, Right...

Hello @BastiaanOlij ! I am currently working around with the new OpenVR actions described in https://github.com/GodotVR/godot-openvr-asset/wiki/OpenVR-actions. While trying to update my features that were originally bound to the controller (like...