godot_openvr
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GDNative based Open VR module
I'm just recording this to see if others experience this as well. I now have a working FPS counter in 3D (I'll add it to the demo project soon) and...
I think this is made on purpose, but I don't get why would you want this behavior. I understand the idea for this anchor is for stuff that should be...
Just a reminder to myself to play around with this: https://github.com/ValveSoftware/openvr/wiki/IVRSystem::ComputeDistortion Have a few ideas to see if we can speed up rendering.... May not work at all.
User Fafhrd42 on youtube pointed me to this discussion on Steam: https://steamcommunity.com/app/358720/discussions/0/343788552536936377/) Sounds like Valve is running behind slightly on their online documentation. Have to further investigate this interface and...
With these changes, OpenVR scene applications work again in Godot 4.2. The demo is functional. Overlays do not yet work, I'll have a followup PR to fix them with some...
I am a beginner in Godot, and I followed the [Using OpenVR overlays](https://github.com/GodotVR/godot_openvr/wiki/Using-OpenVR-overlays) tutorial step by step to implement the OpenVR overlay feature and add a 2D scene to the...
Hi, I am switching between the VR 3Dcamera and a different free 3Dcamera. When doing so I've used the following code below. When doing this i get the error "OpenXR:...
I'm curious is this project still updated and maintained and will it be getting support for godot 4?