godot_openvr
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Make proper use of WaitGetPoses
The function WaitGetPoses returns two sets of tracking data. Tracking data for the current frame, and predictive tracking data for the next frame.
We call, as we should, WaitGetPoses as close to when we render as possible, however we do not update the positions of our node until we process the next frame.
This PR ensures that our head position for rendering uses the most up to date tracking data as we currently do, but we now use the predictive tracking data for the next frame when positioning nodes.
Now Godot 3 still processes this data within _process so we do not have the nodes in the correct position until after that nodes _process has run, but this can be dealt with. This is something that has been improved in Godot 4.
But with this fix it should ensure that controller positions no longer seem to be a frame behind and more importantly, that nodes childed to the ARVRCamera will appear in the correct position.
Very cool! Gonna have to give this a spin soon :)