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GDNative based Open VR module

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We have two viewports on the screen in our game, with the ability to instance different player scenes into each of them. A VR player can be instanced into one...

When using a ``RemoteTransform`` on a ``ARVRController`` the transform of the node is not applied correctly. Could it be that the rotation gets incremented double time?

Hello, Not sure if I'm on the right mdule, if not I'm sorry. I have a bug when adding an environment on ARVRcamera in GLES3 (to add depth of field...

Working on some new enhancements found a few bugs in the demo code. Updated upstream OpenVR and vr-common libraries and now working on tweaking the demo a bit.

Issue mentioned on reddit here: https://www.reddit.com/r/godot/comments/bxxo69/rendering_freezes_in_vive_headset_in_linux_glesv2/ Need to investigate this, see if we can reproduce it

bug

I'm running Godot w/ARVR support on Ubuntu (19.04) + HTC Vive (generation 1). The crash pattern is: 1. Launch Godot w/o controller(s) 2. Turn on controller, generating the following console...

S.O. Windows 10 64 bits openvr version 1.6.10 godot_openvr version from Aug 20 2019, commit: https://github.com/GodotVR/godot_openvr/commit/cf9948bdee794a34bb57b2f86ddfa54a7f8cdc86 Hello, in the latest version of the godot_openvr pluggin, if an HTCVive controller gets...

![Godot_v3 1 1-stable_win64_i0oIuK7hl8](https://user-images.githubusercontent.com/4358853/62345014-7cacdc00-b4be-11e9-9da2-a2f75057cb25.png) This setup is using the OVRFirstPerson scene from the "demo/addons/godot-openvr/scenes" folder of this github. When running and then using an edge of the window to resize causes...

Hey All, We'll find a nicer place for this soon but just wanted to share some info. I'll be checking in some changes soon where I've added some boxes and...

Information

When changing the `world_scale` property of an `ARVROrigin` and simultaneously changing its `translation`, the translation change seems to come into effect with a delay of one frame, while the world...