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Do not reclaim if the engi is in pausing mode

Open Marc-Spector opened this issue 2 years ago • 8 comments

The pause in my understanding is the suspension of any active action of a engi or construction for an indefinite time. Why does the engineer ignore the pause mode during the reclaim?

Marc-Spector avatar Apr 30 '22 09:04 Marc-Spector

Good question - it pauses construction and / or production. But it does not 'pause' other orders, such as movement, attacking or - reclaiming. Would it be desirable if it did pause reclaiming?

Garanas avatar Apr 30 '22 09:04 Garanas

Yes, it is desirable. When I see that the mass is overflowing, and the engineers have a lot of orders to reclaim, I have no desire to give a stop order, and then again give orders to reclaim again.

Marc-Spector avatar Apr 30 '22 11:04 Marc-Spector

I'll try and make it work before the release of tomorrow 😄 .

Garanas avatar Apr 30 '22 13:04 Garanas

I think it is an issue for balance team as well

4z0t avatar Apr 30 '22 21:04 4z0t

I think it is a feature that is broken - but let us ping @Tagada14

Garanas avatar May 01 '22 15:05 Garanas

@Strogoo / @KionX do you have an idea how to make this work?

Garanas avatar Aug 10 '22 14:08 Garanas

Try to play with unit:SetBuildRate(). I'm not sure if it affects reclaim rate, have to test that. As I remember, there is a callback in sim.unit for pause/unpause where you can place all logic that is needed. So ideally engie has an active order, active reclaim animation but in fact reclaim is stopped.

Strogoo avatar Aug 13 '22 20:08 Strogoo

The balance team is in favor of adding this feature

Tagada14 avatar Aug 14 '22 08:08 Tagada14