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FishNet: Unity Networking Evolved.

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## Tick Smoothing: execution refactor (single-thread -> jobified) This PR changes how the existing tick smoothing runs: from per-object, main-thread execution to a centralized jobified pipeline in `TickSmoothingManager`. The core...

**General** Unity version: 2022.3.21 Fish-Networking version: 3.11.18 Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1239501696938283038 https://discord.com/channels/424284635074134018/1034477094731784302/1239857739946131486 **Description** Using the OfflineRigidbody on a ragdoll with Character Joints break these joints and the ragdoll stretches and does...

Received

**General** Unity version: 2022.3.62f1 Fish-Networking version: 4.6.12 Pro **Description** SyncVar on changed not called in tick where match id changed to despawn from clients. There is a UI text in...

Bug
High Priority
Received

**General** Unity version: 6 Fish-Networking version: 4.6.12R Discord link: https://discord.com/channels/424284635074134018/1387980538668646470/1387980538668646470 **Description** When the client controls multiple predicted objects things start misbehaving. https://github.com/user-attachments/assets/f7d28002-d11f-4d9e-a98f-4c2f3f2ade84 This is using the CC prediction demo that...

Received

**Unity version**: Unity 6000.0.47f1 **FishNet Version**: FishNet 4.6.15 **Description**: Not sure if this is a bug, and its trivial to get around just it seems inconsistent with non client predicted...

Waiting For Information
Incomplete Issue

Issue to be investigated/confirmed. **Requires reload domain to be off** 1. Load the game scene in /Scenes/GameScene, 2. Go to Window/Multiplayer/Multiplayer Play Mode, 3. Enable the Player 2 editor (see...

Third-Party Bug or Limitation
Unity Limitation

Discovered from issue: https://github.com/FirstGearGames/FishNet/issues/906 When a client-only calls TakeOwnership followed by SetParent the parent is not set, and the operation fails silently. Steps to reproduce. - Open scene 940 in...

Bug