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MatchCondition replace SyncVar bug

Open SnaiperoG3D opened this issue 5 months ago • 3 comments

General Unity version: 2022.3.62f1 Fish-Networking version: 4.6.12 Pro

Description SyncVar on changed not called in tick where match id changed to despawn from clients. There is a UI text in example which should change when SyncVar changes.

Replication Click on Server then on Client and wait for 2 secs when syncvar will be setted and replace match will be called, text will not changed. Example works with host, but same thing in setup client + server.

Expected behavior SyncVar sync in tick when nob despawn via MatchCondition id replace UI text should changed with SyncVar change before despawn.

fishMatchBug.zip

SnaiperoG3D avatar Jul 29 '25 11:07 SnaiperoG3D