FishNet
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FishNet: Unity Networking Evolved.
Currently NetworkTransform.GetChanged does this: ``` if (parentBehaviour != null) changed |= ChangedDelta.Nested; ``` but that's checking the value from `_lastSentTransformData` instead of the current parent, which causes the object's position...
Hey @FirstGearGames , I don't know if this is a bug, intentional, or there is a workaround. If you create a SyncDictionary like the one in the example, when you...
### There is an unexpected/strange behavior that happens when trying to move an object and spawn another object in OnStartServer. This is with "client authority" set in the Network Transform....
[FishyFacePunch] - InvalidSocket Errors When you save New Code Changes, while Unity is In Play Mode.
Hey PunFish, I should of brought this up earlier, but whenever scripts have to recompile in Unity, like when saving changes to your scripts in your IDE. If you are...
Releases after 2.3.14 contain a reworked PredictableObject(PO). The PO in these releases have been known to sometimes briefly overshoot their target, or snap abruptly to unexpected server changes. This is...
Requested by YarnCat. Add event to TransportManager for socket messages. EG: Let transports invoke events for custom messages, such as why a remote connection was dropped.
typeof() needs to be replaced with GetType() when getting broadcasts hashes.
FN Version 4.1.3-4.1.4 Many replicated objects (32-50) seem to prevent other objects from updating.
**General** Unity version: 2022.3.0 Fish-Networking version: 4.1.4R, 4.1.2R, 4.1.0R Discord link: https://discord.com/channels/424284635074134018/1206059692602818580 **Description** When using network lod it will kick the client after 30 seconds for a Exploit Attempt **Replication**...