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Multiple owned predicted objects causing mispredictions

Open maxkratt opened this issue 5 months ago • 3 comments

General Unity version: 6 Fish-Networking version: 4.6.12R Discord link: https://discord.com/channels/424284635074134018/1387980538668646470/1387980538668646470

Description When the client controls multiple predicted objects things start misbehaving.

https://github.com/user-attachments/assets/f7d28002-d11f-4d9e-a98f-4c2f3f2ade84

This is using the CC prediction demo that comes with FishNet and using a really simple script to spawn in a new differently predicted object for each client:

Replication Steps to reproduce the behavior:

  1. Import sample
  2. Launch a host and a separate client
  3. Try jumping in the standalone client to see the mispredictions.

Example CSP Misspredictions.zip

maxkratt avatar Jul 29 '25 09:07 maxkratt