FishNet
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Multiple owned predicted objects causing mispredictions
General Unity version: 6 Fish-Networking version: 4.6.12R Discord link: https://discord.com/channels/424284635074134018/1387980538668646470/1387980538668646470
Description When the client controls multiple predicted objects things start misbehaving.
https://github.com/user-attachments/assets/f7d28002-d11f-4d9e-a98f-4c2f3f2ade84
This is using the CC prediction demo that comes with FishNet and using a really simple script to spawn in a new differently predicted object for each client:
Replication Steps to reproduce the behavior:
- Import sample
- Launch a host and a separate client
- Try jumping in the standalone client to see the mispredictions.
Example CSP Misspredictions.zip