Jonathan

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Because this has gotten some talk recently, and some work too.... Due to track detection 1x1 crossings are potentially impossible. however 3x3 should not pose any issues. I think the...

Because railcraft tracks are extended off base game rails. TC tracks are anything but. That being said, we have recently found out 1x1 would be possible, in fact it would...

@matart0 well this is the github for the 1.7 port, i'd hope we were talking about it. haha. That aside, nitro is right that adding new types of track is...

@NitroxydeX true.... Well there was this old mod that did it for base game rails, its just a texture/model change if circumstances were right, it would be possible to do...

Most of the issue is creating a new item, block, and entity, then sorting them into the registers, there would be at least three registers which would need it added...

The issue that will be with the first and third of those three is there is no diagonal track, and support for such a thing is very questionable due to...

That should be fully possible. Ones like this: [http://www.rkmodel.cz/fotky44568/fotos/_vyr_343f6164.jpg](http://www.rkmodel.cz/fotky44568/fotos/_vyr_343f6164.jpg) Won't really be an option because diagonals don't work with square based puzzle pieces like TC and normal rails.

I know this issue well from the rewrite, spent some time working with stuff like this. It is actually possible to have it done in the port, but the issue...

it would be possible but again, would require the entire book to be remade.

> It is actually possible to have it done in the port, but the issue is that it's a LOT of text to replace with language file calls, and most...