Jonathan
Jonathan
Turbo Model Thingy (AKA TMT, the render in the rewrite and flans mod) has a programmatic way of converting obj models to java models. it's real-time so you can't get...
@Zamasu93 maglev and monorail trains and rollingstock are planned for the rewrite. unfortunately we can't do it in the port due to the shoddy track.
I'd need a lot more of the error log than that. But first thing I would say is be sure you are getting the mod from curseforge, and that you...
In the fuel consumption is an ascetic for displaying one of the necessary enum values, however it's not actually used for diesel or electric trains as they don't use the...
Yeah the wording was changed in one of our more "recent" revisions, but the actual use methods are still the same.
this is due to the sound position, the sound comes from the current position of the front right corner of the entity hitbox. Generally it's standard sound logic for the...
Borscolotos is correct. The main reason behind the lag currently is the model format, obj has a lot of overhead as compared to programmatically generated models, like the trains for...
Oh yeah, even in the rewrite obj (and .json for that matter) will make a noticeable fps hit. That's why, even though you will have the option to do it...
Yeah, what I planned is to have is a set of modes such as "hardcore", "Normal", and "Arcade". Hardcore is more realistic, you're not gonna make it around vanilla sized...
We should keep in mind too that since minecart functionality works on trains again, we should be able to use Zora no Densha rails too. I need to actually test...