Jonathan
Jonathan
Not really, given the current system. It's declared as a static variable just from being an enum, but due to the small size enums are _supposed_ to be, in some...
The issue is less about linking and more about how the save data is managed, 1.6.4 methods don't work worth a crap in 1.7.10, and there's no way to transition...
just a heads up, this should be fixed in 009 with the chunkloading changes (i hope). it will need testing though.
Well clearly this has not been fixed thus far but there are some changed in 017 that might. One seemingly major reason would have been that trains and stock often...
In your /config/forge.cfg file be sure to enable removal for tile entities and entities, here's an example `B:removeErroringEntities=true` `B:removeErroringTileEntities=true` Minor patches are being made with the next release to help...
that's a first.... The issue is caused by a corrupted tile entity, if enabling those settings does not fix the issue then the offending rail tile entity would have to...
It may be possible to move the camera itself to make it appear to the player as if they are leaning out the side or something. Tilting the player itself...
Well it would be easier to apply it to all of then since it could be done in the base locomotive class, which applies to all trains.
Honestly pulling trains in general isn't supported, never was, it's even noted in the book. if you saw the logic behind the system, you'd get why, lol. Aside from rewriting...
Well it's just NEI right? Like if we made a toggle to disable NEI support for our recipes, and you disabled the train table (and thus made it impossible to...