DerKoun
DerKoun
Does the same happen in regular _bsnes 114_? If it's only in my fork I'll look into it. But, to be honest, it won't be highest priority. But I'll try.
OK, I need some help. Can someone explain to me how to configure bsnes(-hd) so I can play Yoshi's Safari at all? I just can't get it to recognize clicks.
I doubt I can look into that, as I only work on the video output in this. It may solve itself when I update to the latest bsnes codebase. Maybe...
bsnes-hd is currently based on bsnes 114.3. The latest bsnes is 115 (following 114.6). So they are not compatible, but the issue may very well be solved in bsnes. It's...
That's a mid- to long-term goal. It requires some preparation as the layers are not just composed on top of each other as a whole. There are per-pixel priorities and...
This out of scope for this project and beyond my skills. I'm sure someone will implement this sooner or later, but it won't be me.
Adding an override for the background color should be easy enough. I'll try to have it in the next non-bugfix release.
No need for save states when accessing the scene does not require much time or skill. This may be just a side effect of the current experimental code that smoothes...
I haven't tested with PAL games that often, so those may have issues. I can't make promises about when I'll start correcting that. But having this issue as a reminder...
AFAIK the edges are cut off so there are less pixels to compute. So extending the view is not possible without hacking the game. Up to beta 9 there was...