DerKoun
DerKoun
There are the Setting Override files: https://github.com/DerKoun/bsnes-hd#setting-override-files Those can double VRAM. The Setting is just not publicly documented, yet. If you had something different in mind or there are relevant...
Random notes for anyone looking into implementing this: - I have this planned (mid-long term) for Mode 7 "textures". - bsnes-hd is already entirely true color. - Backgrounds und objects...
Added "bounty" label. The image format is likely irrelevant for performance in the beginning. Doing the replacement mappings every frame will be most significant, I'd guess.
Thanks you for the report and especially for the extensive research. I really appreciate it. However, I'm afraid this probably won't be fixed or at least not any time soon....
I honestly have no idea how it could have worked. The resolution just isn't there. Maybe the scale or fast-PPU setting didn't work correctly. Some time in the future I...
Comparing the old and new images I think there may indeed be a bug here, maybe drawing pixels twice, horizontally. I'll look into that. Hopefully I just have to exclude...
For Mode 7 bsnes and bsnes-hd use pretty much the same code. However bsnes only applies the scale factor to Mode 7 scenes. Other ones have the default resolution, or...
Yes, some types of enhancements are mutually exclusive in nature. There already is limited downscaling, for Mode 7 only. I have tried it for the completed HD image, but there...
I assume you mean for the Mode 7 graphic, before it's transformed. That's on my to-do list. But it needs some other changes before I can implement it. (for the...
Shaders require OpenGL video output. You can configure that in Settings/Drivers.