DerKoun

Results 116 comments of DerKoun

Thanks for your continued efforts. Having all games with HD Mode 7 related problems (or just complex cases) in this issues is great. I'll sort them into subcategories after the...

Thanks for reporting. Please see your other issue first for some general stuff. The descriptions remind me of issues solved in the latest version (please try the standalone version to...

> I downloaded bsnes_hd_beta_10_3_linux.zip and here are the results: Thanks for the further tests. > 1. The transparency issue IS fixed. Great. > 2. The spell overlay effects in wrong...

If the issue is (most likely) related to the core, not purely to ReatroArch itself, this is the right place. (I maintain both the core and standalone version in this...

Thanks for the report. I have to delay this one until I have merged the latest bsnes upstream changes in. I hope those will solve the issue. If not this...

@IamRifki have you tried building the current version and if, if so, does the binary work?

Sorry for the double ping. Wasn't sure what would reach you. Good luck with what you're doing.

I need someone to test (potentially multiple) MacOS 10.14 builds. (I can't test them myself, and I may need multiple tries due to lack of experience with C++/make/MacOS)

@ron-wolf This is the right issue. Please try a test build I made, hopefully fixing MacOS 10.14 support and permissions: [Mac build](https://github.com/DerKoun/bsnes-hd/files/4306280/bsnes-hd-test-mac.tar.zip) (10.14 and permissions) Also [libretro Mac build](https://github.com/DerKoun/bsnes-hd/files/4306281/bsnes-hd-test-mac-libretro.zip) (10.14)...