DerKoun
DerKoun
No, If someone contributes that and it doesn't impact to much code I'd merge it. But libretro is the way to go for cross-platform development.
Interesting. Thanks for the update. Could you provide a state again? Ignore Window probably needs another mode or two and a new default.
Unverified guess: https://github.com/bsnes-emu/bsnes/blob/f57657f27ddec337b1960c7ddaa1b23894bc00c3/bsnes/sfc/ppu-fast/ppu.hpp#L361-L364 Maybe the 4 arrays are to short for this game/scene. If so, changing 32 to 240 for each one would solve the issue.
I didn't think it's necessary (and wanted to keep the code simple for my C++ inexperience). TBH I still don't. I mean the arrays only exist once per emulator instance............
Another useful vertical crop value is 12. It results in 216 lines, exactly a 5th of 1080. (Also it's exactly 5%, which is a common overscan value you read about...
I have literarily tried for month to get back to working on bsnes-hd and still haven't found the focus and time to actually get things done. So please don't apologize....
Visually the main issues with high-res windowing are the tops and bottom of shapes and currently also very flat (non-steep) diagonal lines or curves, which both are not smooth (the...
No rush. Thanks for the help.
While I agree with the core recommendation of this article I'd like to clarify that PX has been a physical unit specified as "1px = 1/96th of 1in" for years,...
Not an HD feature, so out of scope. But I'd take a PR if anyone gets it done.