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[Feature Reques] Texture Filtering Options

Open ghost opened this issue 4 years ago • 8 comments

Like xrbz,hqx etc.

ghost avatar Jan 03 '21 02:01 ghost

I assume you mean for the Mode 7 graphic, before it's transformed. That's on my to-do list. But it needs some other changes before I can implement it. (for the entire image there are shaders, but make sure to use a scale of 1x for most of them)

DerKoun avatar Jan 03 '21 02:01 DerKoun

(for the entire image there are shaders, but make sure to use a scale of 1x for most of them)

I only find "blur" in the shaders menu,but I want to use xbrzx6 for the entire image.

ghost avatar Jul 10 '21 04:07 ghost

Shaders require OpenGL video output. You can configure that in Settings/Drivers.

DerKoun avatar Jul 10 '21 17:07 DerKoun

I already set OpenGL 3.2 as video driver,but I still can't see more shaders than blur.

ghost avatar Jul 10 '21 22:07 ghost

When I select OpenGL and click Change I get all the shaders in the menu. What OS are you on?

DerKoun avatar Jul 11 '21 16:07 DerKoun

image

ghost avatar Jul 12 '21 00:07 ghost

I'd expect that to work, but I don't have a Linux system to test on. Maybe join the Discord. The Linux users there should be able to help you.

DerKoun avatar Jul 17 '21 15:07 DerKoun

@Toadfield I'm using Arch and had the same problem. The shaders are in /usr/share/bsnes folder, so I just copied the Shaders folder to ~/.config/bsnes-hd beta (or whatever it is called). Also, you need to use OpenGL (and no scaling), see #26

Kadagaden avatar Sep 14 '21 14:09 Kadagaden