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A Unity C# animation engine. HOTween v2

Results 131 dotween issues
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On Unity 2019.1.0f2 I never get any OnComplete Callback executed at all - not in a Sequence or in any simple DoMove Tween. I tried this in an empty scene...

data needed

How to solve the unboxing/boxing of ChangeStartValue and ChangeEndValue

Hey im getting this error, im fairly new to dotween pro Error: Assets\Plugins\Demigiant\DOTweenPro\DOTweenAnimation.cs(108,16): error CS0246: The type or namespace name 'ShakeRandomnessMode' could not be found (are you missing a using...

data needed

Hi, I'm looking for a way to animate a transform that rotates around another transform. Exactly like the default Unity [transform.RotateAround](https://docs.unity3d.com/ScriptReference/Transform.RotateAround.html) but in DOTween. In [2015](http://forum.demigiant.com/index.php?topic=18.0) you said it was...

cool

Hello, first try to download Dotween. When i imported and made setup for package. I got an error. Re-import and re-install not worked. Failed to find entry-points: System.Exception: Unexpected exception...

`transform.DOJump(target, height, 1, speed).SetSpeedBased(true).SetEase(Ease.Linear);` Does not behave as expected.

I'm working in a top down 2.5D games and i'm using x,y axis as forward and left movement, and i want to jump along with z axis, so i wonder...

Any hints how to solve this or what may we be doing wrong? We get literally hundreds of these messages when enabling verbose logging: ![image](https://github.com/Demigiant/dotween/assets/12801017/18ed46d7-1ddd-461a-b803-8e5f49e0e823) ![image](https://github.com/Demigiant/dotween/assets/12801017/f7a866d9-cb8d-4263-8e59-1178bc8d96f1) I fear it may...

![image](https://github.com/Demigiant/dotween/assets/12801017/5f8d428c-320e-426c-b36e-ec6716a21dc4) As in the image, the first animation has delay of 0.5s. The scale should already be 1 when that animation starts, so it should tween from 1 to 1.03...

enhancement
DOTween Pro

Hi, I am not sure, if this exists in some kind, but I would really like to do my own interpolation calculations. There is the DoTween.To(...) Method. It is great,...

cool