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A Unity C# animation engine. HOTween v2

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Hi, Demi and other I have some issue behaviour with sharp rotation mechanism My code: ``` _searchSequence.Append(_middleCircle.transform.DORotate(new Vector3(0, 0, _middleCircle.transform.localRotation.z + 25f), 0.25f, RotateMode.FastBeyond360).SetRelative(true).SetEase(Ease.Linear)) .Append(_bottomCircle.transform.DOLocalRotate(new Vector3(0, 0, _bottomCircle.transform.localRotation.z - 25f),...

Hi! I've been working on a fork of DoTween to add the ability to tweet between gradients which was a lot easier and performant than the hack I was doing...

The main README.md for the project shown at https://github.com/Demigiant/dotween/ has 3 broken links to files in the develop branch that no longer exist. https://github.com/Demigiant/dotween/blob/develop/screenshots/splash_lambda.png https://github.com/Demigiant/dotween/blob/develop/screenshots/splash_shortcuts.png https://github.com/Demigiant/dotween/blob/develop/screenshots/splash_dotween.png

Edit: I was using an edited DOTween implementation; probably something went wrong elsewhere.

Hi there! I want to change variable value after first Append is done and before second Append is started Here is my code sign = 0; DOTween.Sequence() .Append(transform.DORotate(new Vector3(0, yAngle,...

Is it possible to get a tween's speed value (as if it was "Speed Based") even if I set the tween's duration in seconds? I would like to do this...

Not sure if this is the right place to post this, but the error message was saying that it would be awesome if a log would be sent. I'm on...

data needed

I got this issue from firebase crashlytics and not sure where this log came from: `Non-fatal Exception: NullReferenceException` `0 ??? 0x0 set_localPosition (UnityEngine.Transform)` `1 ??? 0x0 Invoke (DG.Tweening.Core.DOSetter`1[T])` `2 ???...

Found a bug in DOTween Pro v1.0.330 -> DOTween Animation Component, Animations not starting when entering Play mode in Editor. It is working as expected with previous v1.0.244

data needed

DOTweenAnimation is flexible due to the exposed `onComplete`, `onStart`, `onPlay`... events. Designers can easily link logic there, the Unity way. But often we need for the code to subscribe for...

enhancement
DOTween Pro