dotween
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A Unity C# animation engine. HOTween v2
Hello, I'd like to ask for a .ResetOnComplete which would add an **addtional** callback to set the element to its original (start) position/value after completion, currently making an extension method...
现在,我将预编译好的 dotween 放在 pacakge 文件夹中,但是由于某些原因导致 dotween config panel 不会展示,永远显示正在导入, 可能是文件夹识别的问题吧。 下面是我的使用方式:dotween 在我的package 中的 thirdparty 文件夹  下面是dotween 异常的 config pannel 
Hi! I try move the root object with block tiles ( creating from factory in root ) and pivot of them changing to end position ( on video you can...
Hello, We report a problem that occurred while uploading the engine version(2018.3.8 => 2021.3.8) in our project. This problem did not occur in the previous version (2018.3.8). reproduction: 1. Create...
Editor components preview well as intended. 1. When i play, the preview, move tween starts from 'From Position (Related)'.  But, 2. Run the Play mode. 3. The AutoPlay option...
A path tween started with using ``` Vector3[] cubicBezierPath = new Vector3[] { waypoint0, transform.position, waypoint0, waypoint1, waypoint0, waypoint1, waypoint2, waypoint1, waypoint2 }; movementTween = transform.DOPath(cubicBezierPath, moveSpeed, PathType.CubicBezier, PathMode.Sidescroller2D, 20,...
Hi I've just had cause to rebuild my Library folder and I get these errors from DoTween when I next load the project. Assets\Plugins\Demigiant\DOTween\Modules\DOTweenModuleEPOOutline.cs(68,82): error CS0246: The type or namespace...
Hi, I've got DOTween v1.2.420 (free version) and the OnStart callback is triggered when the tween starts instead of after the delay I've put. The documentation says about OnStart callback:...
_value=100000000(10cr) target=1000000001 _tween = DOTween.To(() => _value, UpdateValue, target, 0.5f) If i use above code: expected value is :1000000001 but out we get is some random number. Reproduction step :...
``` Tweener _tweener = rb2d.DOMove(m_playerCharacter.transform.position, _distance / m_moveSpeed); _tweener.OnUpdate(() => { _distance = Vector2.Distance(m_playerCharacter.transform.position, transform.position); if (_distance > 1f) { _tweener.ChangeEndValue((Vector2)m_playerCharacter.transform.position, _distance / m_moveSpeed, true); } }); ``` this is...