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A Unity C# animation engine. HOTween v2

Results 131 dotween issues
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Hello, We consider this to be a missing feature. DOTweenAnimation should allow (optionally) to specify what value it should start from instead of the current value left in the editor....

enhancement
DOTween Pro

**Description:** Creating new tweens while yielding WaitForCompletion can cause some WaitForCompletion to never end. Reproduced only when tween recycling is on (global or per-tween). Tweens associated with stuck WaitForCompletion are...

Heya Daniele! =B Would be great to make it possible to use DOTween Pro from the UPM package ^^ For now it does not works - I see errors when...

DoTween version v1.0.665 This errors started to happen when a big amount of tweens launch at the same time on different objects (100-300 tween). Maybe there is situations when 2-3...

bug
resolved

Are there any plans for moving onto unity's new package management system and usage of assembly definitions? Nothing urgent here, just an enhancement idea. Tried to move "Demigiant" into "Packages",...

enhancement

I've seen this video from the developer on youtube? https://www.youtube.com/watch?v=hrX0xZ3JCXU The timeline tool looks really promising. I bought DOTween Pro and do not see this feature at this moment. This...

I create a cube under a parent I add the DOTweenPath, set the waypoints I created a script that start the Play/DOPlay Then I tried all the settings, Move/Rotate with...

Hi guys! I get relatively regular crash reports of `IndexOutOfRangeException` from `TweenManager`'s `FilteredOperation`, however I couldn't reproduce it. I updated DOTween to 1.2.745 but it still happens. Here's the stacktrace:...

I use ` DOTweenEditorPreview.PrepareTweenForPreview((MyDoTweenPathComponent).tween); DOTweenEditorPreview.Start(); ` but it desn't work.

It seems that `DOShakeRotation` is not working on the Z axis when setting the parameter `strength` to a `Vector3` and `randomness` to 0. This is an example that isn't working:...