dotween
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A Unity C# animation engine. HOTween v2
I run a simple project and get this in my log: [main][WARN][Unity] DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 2 errors. This is usually ok (it's what safe...
@Demigiant Please check everything to see if it is working as it should. I have done checks but you know DOTween better than I do. I have tried to order...
 Cannot exactly pinpoint the issue, but I guess the target object of tween died. The tweening was made with DOScale() extension method
**Description:** When killing tweens inside another `OnComplete` callback, the corresponding `OnKill` callback of the tween to be killed is not called immediately, synchronously. There is a check `TweenManager.isUpdateLoop` inside `Tween.Kill`...
I want to make object 1 to follow object 2, within a fixed time(when object 2 moves to opposite direction, it should makes object 1 to move faster in order...
I have a singleton class that has an Integer. I am incrementing this integer by one when I start a tween and in OnComplete of that tween decreasing it by...
Using the latest DOTween asset store version and Unity 2019.3.5f (also happens with 6f and 7f) and with disabled "Reload Domain" and "Reload Scene" options (under "Enter Play Mode Options...
Hi, We are currently facing an issue when trying to build for Android, and we cannot figure out what is causing it or how to fix it. This issue came...
Hello everyone! I'm trying to achieve a rough (non-smooth) result with tweens executing manual updates. What I'm doing is using coroutines for that: ``` private IEnumerator UpdateTweens() { yield return...
I am in the process of implementing movement along a path using the DOPath function. The issue arises when the WayPoint is not initially a fixed value but dynamically changes...