dotween
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A Unity C# animation engine. HOTween v2
Hi, I am kind of bit confused here. Why debug.log in IEnumerator is printing first than the one in sequence.Onstart. Is there a way to execute tween in current execution...
I'm using DoJump to move my player and DoMove to move some other things, it all worked perfectly, but about two days ago it suddenly stopped working, even if i...
I recently purchased DOTween Pro. In the documentation, there's a shortcut called DOFontSize, and I'd like to use it to create a simple grow and shrink effect on text. However,...
## Description Real-time animations (`SetUpdate(UpdateType updateType, bool isIndependentUpdate)` with `isIndependentUpdate=true`) take more time than they should, with slowdown dependent on the framerate (higher framerate - longer animations). ## Cause The...
On the Examples tab, there's a link to Rajavanya Subramaniyan's demo at http://qdevarena.blogspot.it/2015/08/dotween-big-demo.html. That tries to reroute to https://dev.rajavanya.com/2015/08/dotween-big-demo.html, which currently doesn't come up. It is accessible via the Internet...
Hello, While everything seems to work in the editor, I'm getting this error while building on console: C:\Program Files\Unity 2022.3.16f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\11862659103065640597.rsp Error: IL2CPP error (no further information about what managed...
1. Version Unity 6.24f1 2. DoTween 1.2.632, UniTask, both are added in asmdef 3. After switching on android, drops errors: `await rect.DOAnchorPosX(-targetX, 0f)` `The type 'DG. Tweening. Core. TweenerCore' must...
I am encountering an error while using your plugin. The curves are not being drawn correctly with 'PathType.CatmullRom'. I am using the latest version of the plugin, and my Unity...
 when do virtual delayed call is used with 0 delay, code does not execute at that point of calling as you can see in the example, the second function...
Hi, My code is very simple. RectTransform recttran = obj.GetComponent(); Vector2 originalPos = recttran.anchoredPosition; recttran.DOJumpAnchorPos(originalPos, 30f, 1, 2f, true); everything works fine until I added SetDelay() recttran.DOJumpAnchorPos(originalPos, 30f, 1, 2f,...