DoTween v1.2.765 DoMove and DoJump affected by screen resolution.
I'm using DoJump to move my player and DoMove to move some other things, it all worked perfectly, but about two days ago it suddenly stopped working, even if i go to previous commits where it did work, it doesn't now.
What i mean by: "doesn't work" is that instead of animating the object, it simply waits the animation time and then teleports the object to the target position.
After some try and error, i figured out that it does work, but only when the Game windows is "full screen" (pressing shift + space in the game window) but not otherwise even if the window is about the same size.
In build, it seems as if the DoJump is cut at the highest point and not ending at the desired position, even if pressing to go down it still goes up.
Note that i haven't setup the build mode to be locked to a 4:3 aspect ratio, so that might be the cause, but it's still a bug.