Vladislav Kantaev
Vladislav Kantaev
urp-toon-shader
🌔 Toon shader for Unity's Universal Render Pipeline.
di-framework
↗ A Dependency Injection framework for Unity game engine.
unity-graphics
A collection of URP shaders and render features.
toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
dx12-renderer
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
voxel-terrain
🧱Minecraft-like voxel world made with Unity.
unity-pcf-poisson
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.