Vladislav Kantaev
Vladislav Kantaev
![image](https://user-images.githubusercontent.com/32465621/181191842-12d5f0da-8a99-4d32-bc6b-39ec08c6428b.png) ` [Worker0] Shader error in 'DELTation/Toon Shader': Couldn't open include file 'Packages/com.deltation.toon-shader/Assets/DELTation/ToonShader/Shaders/ToonShaderInput.hlsl'. at line 198 `
![image](https://user-images.githubusercontent.com/32465621/172151750-e747d8f7-b372-495f-84da-7e66eace1bb4.png)
https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/33-decals
https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/22-render-pipeline-debug-window #pragma multi_compile_fragment _ DEBUG_DISPLAY
https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/611-light-layers
https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/39-light-cookies
- Added parameters to toggle custom normals smoothing angles (which allows creating flat-shaded models) for these shapes - Cylinder - Icosphere - Rounded Box - Sphere - Added material field...
Or prevent this by forcing `TryResolveGlobally` to internal