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Darkest Hour: Europe '44-'45

Results 160 DarkestHour issues
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HE shells and rockets with at least 1kg TNT can now break "satchel" barriers!

I consider this a major issue because realistically bigger maps meant to have a long fog distance for tankers, because for tankers it's not as important to have good fps,...

Turqueville is unplayable for Allies as Axis players can jog to their initial spawn and "egg" them. A nice way to empty the server. More about spawn killing Allies in...

Commit f6ab44742b28104d84d9718b8f3025970d7d117b didn't fix the issue; or fixed it partially, because i can't reproduce it (neither in single-player nor multi-player). First-hand noticed the bug on live servers, and it's been...

bug
live build

**What capturing means:** Capturing an enemy vehicle is logistical. Meaning you don't actually take control of the vehicle. But it rewards logistical benefits to your team. **How capturing works:** When...

feature

Drivers of various vehicles are significantly harder to kill than passengers. Many of them seem straight up immortal.

bug

**Intro:** Radiomen were likely very experienced and valued artillery coordinators. I've seen films depict officers using them to call in artillery because they themselves were not experienced at it. Though...

feature

**Squad Types:** - Infantry (Any infantry role, SL must be Sergeant) - Assault (Any infantry role, but no Sniper or Plt. MG, SL must be Sergeant) - Motorized (Same as...

enhancement
interface
task
squads
design

Many settings in the web admin are outdated and new settings are missing. - [ ] Removed deprecated or unused settings - [ ] Add new server settings - [x]...

miscellaneous
task

The texture panning on this tank goes backwards when the tank is driving forwards, some wheels rotate correctly forwards when the tank is going forwards and some rotate backwards.

vehicles