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Darkest Hour: Europe '44-'45

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- changed 1919A6 fire class to non-fast auto because its a slow firing gun (~500 RPM), so all the shot "packing" functionality is completely redundant here and only introduces visual...

edits audio

-Sherman 105 and jumbo cupola views zoomed in to enable proper usage -stug3 cupola view(s) reduced to one centered view -American and British tank gun-sights calibrated Sherman 105 and Jumbo's...

vehicles

Just .gitignore entry for both WOTgreal and VSCode workspace files

### Describe the bug A bug in Butovo. Somehow a Soviet tank was able to parkour its way to the house roof. Happened in the last cap for Soviets, in...

bug

### Is your proposal related to a problem? It is known that the more team-owned supply caches are built, the slower the supply regenerates. the more the frontline moves forward,...

proposal

### Describe the bug There is a janky looking error that can appear when trying to spawn a vehicle on the deploy menu, but it requires a specific set of...

bug

### Is your proposal related to a problem? All vehicle sights/periscopes in DH are clean and clear. Only the sight used for all german Flak 38 guns is dirty. Under...

proposal

### Describe the bug I suspect that this bug is purely cosmetic and has no effect on the vehicle structure? From the inside view, there is a bug that allows...

bug

### Describe the bug Despite having a mark for arty, the game sometimes refuses to let me call it and I get the error message of having no arty marks....

bug

Offending commit: 25bfbc278a1af20b28d72d8db83c1703aa816285 The bug was triggered by changing mortar anim rates and frame counts in the character package. The jitter has been fixed by removing an unnecessary `PlayAnim` call...

bug
edits animations