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Darkest Hour: Europe '44-'45

Results 160 DarkestHour issues
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Make infantry ammo crates replenish grenades and satchels and give them back if the player has thrown away them entirely. Ie, throwing away smoke grenades completely will still give them...

enhancement

Adds "Supplies: " to the scoreboard, to make it easier for both the team and ASL to see how much supplies is left for the team to use from the...

Shows a screenshot and a description of the selected map in the map vote list. Makes it easier to keep track of which map is which and lets users read...

### Describe the bug The problem only occurred in multiplayer so far (not in "practice" mode) The sight of the "Sd.Kfz. 251/9 - Schützenpanzerwagen (7.5 cm KwK37)" can be turned...

bug

Instead of adding back the Artillery Observer class, we give the assistant the ability to call in arty and make HE/Smoke requests. This will ease the burden on the squad...

Added a **logistic crew** role that players can select in the class list. They can only construct buildings and are armed with a carbine instead of regular weaponary. This way...

The squad leader is a class with many utilities, but new players may not even know of what features they possess. This is a small step on the way to...

Building icon now shows the construction progress as a green overlay. Will be really useful during multiplayer matches with server lag, to see that actual progress is being made while...

enhancement

Adds "Fire Support: " to the scoreboard, to make it easier for both the team and squad leaders to see how much fire support is left for the team to...

Spawn protection penalties are set for vehicle spawns; however, they require special handling for passenger pawns, which wasn't implemented. TODO: - [ ] Fix the bug where vehicle spawns don't...

bug
wip